![]() There’s no real political intrigue or nuances to explore (nor are there layers of pulp or grittiness to it), it’s just straight to the point - you’re a ninja, and you need to slice some dudes up. It reminds me of Bayonetta‘s demon and angel dichotomy (which have reversed roles) in all the best ways, and the built-in meter allows for a minimal UI that doesn’t get in the way.Īn “Aragami” itself is actually a vengeful spirit in this game’s world, and you happened to have been summoned by a young woman who’s clan was ravaged by an evil force. At the crux of his mystic look is the rune system, which shows up on his cape as a visible magic meter of sorts for dark magic, and on enemies, who utilize light magic. Kicking off with a beautiful opening salvo from artist Two Feathers, the appropriate soundtrack really gets you in the mood for some ninja action, and the titular Aragami is memorable enough to appear in other games as a guest star, Shovel Knight style. Hats off to Lince Works for a stunning presentation. We don’t really see that level of stealth anymore outside of the occasional release like Shinobido or the Metal Gear series, and Aragami seeks to change that, with a melange of results. I ended up tied with a friend of mine (also named Chris) in a finale that had as much commotion as a home-grown eSports event. Then we had a round robin tournament with everyone playing every stage with permadeath rules to decide who could beat the most. The gist is that Tenchu II had a level editor, so a few weeks before I let all of my friends (around 10 people) borrow the game in succession, and make their own stages to save to a memory card for the big event. I’ve told this story several times before, but one of my favorite gaming memories involved a Tenchu-themed birthday party, which is no doubt one of the nerdiest things you’ve ever read.
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